1878
Gianna Kelly wrote a new Blog entry:
Oct 24
1877
Cecilia Schmidt wrote a new Blog entry:
Oct 24
1876
conrad han has added a new cover photo.
Oct 23
1875
I still remember the first time I stumbled into the Great Conchflies’ arena in
Hollow Knight: Silksong
. I was climbing the Blasted Steps from Shellwood, minding my own business, when two shell-winged troublemakers decided to turn a quiet platforming ro... more I still remember the first time I stumbled into the Great Conchflies’ arena in
Hollow Knight: Silksong
. I was climbing the Blasted Steps from Shellwood, minding my own business, when two shell-winged troublemakers decided to turn a quiet platforming route into a theater of ricochets and burrowed ambushes. Honestly, I expected a gimmick. What I got was one of the most fair, silly, and memorable optional fights in the game. Even in 2026, on a fresh replay, this battle remains a highlight—partly because it feels like a boss that could have belonged in the original Hollow Knight, and partly because losing here is a punishment I would not wish on anyone.
Finding the Arena 🐚
The Great Conchflies are optional. They sit between me and the nail art
Needle Strike
, which is taught by the
Pinstress
on the far west side of the Blasted Steps map. The arena waits before her, so if I want that reward, I have to deal with the flies first. The route is not complicated, but it is easy to miss if I am simply following the critical path. From the Shellwood entrance:
Go up wherever possible after entering from Shellwood.
Use the bench above as a checkpoint.
Climb the room west of the bench to enter the center vertical chamber.
Exit the vertical chamber using the first left at the chamber’s midway point.
Jump left across several platforms guarded by smaller conchflies.
That last stretch is a gentle warning: if the little ones are already pinging shells at me, the big ones will be less polite.
Reading the Two Moves ⚔️
The fight itself is refreshingly simple. There are no fancy phases, no dramatic transformations, and no need to memorize a dozen tells. The Great Conchflies have two main attacks, plus the awkward pressure of fighting two enemies at once. That simplicity is a trap, though. The run back from the nearest bench is long—trust me, that bench feels leagues away after a loss—so I recommend studying the moves before committing. I also like to practice against the smaller conchflies in the area, because learning to deal with their projectiles is half the battle.
Attack
What Happens
How I Handle It
Pinburrow
One or both conchflies burrow into a wall and reappear from the arena’s edges. They can do this individually or together.
I keep my dash precise and minimal, avoid floating in the air, and set traps as soon as they go off-screen.
Pin Shot
A conchfly fires a small shell that ricochets off walls.
I side-step when possible, but I also hit the shell to destroy it or send it back.
The Pinburrow is the move I see most. It also gives the fight its personality. The conchflies are not just projectiles with wings; they feel like two mischievous performers popping out of trapdoors. One moment they are gone, the next they are announcing themselves from a wall I forgot to watch. Because they can burrow individually or simultaneously, I have to keep an eye on every wall. My general rule is to stay grounded, dash only when I mean it, and never drift upward just because I am nervous. Floating is for special circumstances—not for panicking.
Pin Shot is the quieter threat. A small conch shell flies out and bounces around the arena, which can make a simple dodge feel like a pinball problem. I can side-step it, but I prefer to hit it. Destroying the shell or ricocheting it back at the conchflies feels good, and it keeps the arena less cluttered. The timing matters: during this attack, the other conchfly usually does not appear until after the shell has fired. Then the one that fired burrows away, and within one or two attack cycles they will try a synchronized Pinburrow. That is the moment I brace myself. And yeah, I learned the hard way that “one or two cycles” is not a lot of breathing room.
The Real Reward 🏆
I do not need to overcomplicate the fight. My job is to juggle these two pesky flies until one of them falls. That is the whole goal. Once one is defeated, its partner roars and retreats. There is no immediate reward in the arena—no shiny prize, no victory lap. The real reward is the path onward. To claim it, I continue platforming left of the area and reach the Pinstress for the hidden nail art. That is why the Great Conchflies matter. They are a gatekeeper, but a fair one.
What I appreciate most is the fight’s sense of humor. The Great Conchflies are silly in the best way—two shell-bound ruffians with a shared sense of timing and absolutely no respect for my aerial plans. They are also a nice little challenge on the summit of the Blasted Steps, more often found by accident than on purpose. If I had known about the Needle Strike earlier, I might have sought them out deliberately. Instead, I found them by wandering, lost the first attempt because I panicked in the air, and then came back with a plan. That plan was simple: stay calm, watch the walls, hit the shells, and do not turn a precise dash into a leap of faith.
For anyone chasing less
Oct 23
1874
As of 2026, Hollow Knight: Silksong's Citadel remains one of the game's most labyrinthine stretches, and the sealed elevator in the Coral Chambers has become a familiar stumbling block for players pushing beyond the Underworks. The elevator is marked by a... more As of 2026, Hollow Knight: Silksong's Citadel remains one of the game's most labyrinthine stretches, and the sealed elevator in the Coral Chambers has become a familiar stumbling block for players pushing beyond the Underworks. The elevator is marked by a white lock bearing a surgical symbol, a detail that reads less like a conventional keyhole than a locksmith's riddle tucked inside a coral reef. The solution is not hidden behind a boss gate or a timed platform sequence; it is a deliberate detour through the Citadel's Songclave area, and it rewards patient explorers with a route down to the Whiteward.
Where the locked elevator sits
Players first encounter the elevator after entering the Citadel through the Underworks and pressing into the Coral Chambers. After a few hallways, the route opens into a tall vertical space that players can fall down. On the right side, a sign marked with an arrowhead-shaped symbol points toward a side room. Entering that room reveals the elevator and its white lock bearing a surgical symbol. The room sits in the first vertical chamber of the Coral Chambers, in the bottom-right corner. The Citadel folds players through its corridors like a pocket map creased the wrong way, so the sign is easy to miss during a hurried descent. Players should slow down at the first vertical drop and check the right-hand opening before moving deeper.
The White Key detour
The key is not in the Coral Chambers. Players must continue into the Songclave area of the Citadel. There, a large building called the First Shrine anchors the district. Freeing the large bell inside from its webs is optional for the elevator itself, but it is a worthwhile stop: once the bell rings, the Caretaker speaks to Hornet outside, and the area later allows various NPCs to take refuge there on a return visit. The sequence gives the Shrine a lived-in quality and turns the detour into more than a key fetch.
After the conversation with the Caretaker, players should head right from the First Shrine. The White Key sits near the golden gates. It is a modest pickup in a conspicuous place, which is typical of Silksong's habit of placing critical route items just off the main promenade. The White Key is less a trophy than a comma in a long sentence: it does not end the journey, but it changes how the next clause is read.
Unlocking and descending
With the White Key in hand, players backtrack to the Coral Chambers and return to the room with the locked elevator. Using the key on the white lock bearing a surgical symbol unlocks the elevator. The lift then carries players down to the Whiteward area. That descent opens a fresh slice of the Citadel, with interesting items to collect and an optional boss fight waiting in the lower reaches. The elevator therefore functions as a connection between the Coral Chambers and the Whiteward, a small mechanical gesture that opens a much larger section of the map.
Stage
Where to go
What to do
1
Coral Chambers
Find the first vertical chamber and enter the bottom-right room with the white lock bearing a surgical symbol
2
Songclave
Reach the First Shrine; optionally free the bell from webs and speak with the Caretaker
3
Right of First Shrine
Pick up the White Key near the golden gates
4
Coral Chambers
Backtrack to the locked elevator and use the White Key
5
Whiteward
Ride down, collect items, and prepare for an optional boss
Practical notes for 2026 players
🗝️ The White Key is not consumed by uncertainty: once players have it, the lock interaction is straightforward.
🔔 Ringing the First Shrine bell is optional for the elevator, but it supports later NPC refuge and is worth doing on a first pass.
🧭 The arrowhead sign in the first vertical chamber is the best visual anchor; players who fall past it can climb back or re-enter from the nearest bench route.
⚔️ The Whiteward's optional boss is not required for the elevator, but players should enter with a repaired tool set and enough silk for a sustained fight.
🪞 The route reflects Silksong's broader design: the obvious locked door is solved by a short trip sideways, not by brute force.
For players charting the Citadel in 2026, the white lock bearing a surgical symbol is less a wall than a staged invitation. The elevator does not demand a perfect run through the Underworks or a hidden technique; it asks for one detour into Songclave, one pickup near the golden gates, and one return trip to the Coral Chambers. The reward is a clean descent into the Whiteward and a reminder that Silksong's most stubborn doors often open from the side.
For players who like to keep their setup ready between long exploration sessions, a comfortable controller, a reliable headset, or a spare charging cable can make repeat trips through the Citadel far less tedious. DealNest gathers current offers on gaming accessories and everyday essentials, making it easy to compare prices here(http less
Oct 23
1873
As of 2026,
Hollow Knight: Silksong
still greets curious players with a sidequest so wholesome it practically wears a tiny gardening hat. The quest is
Berry Picking
, and its premise is exactly what the name promises: the Moss Druid needs Mossberries, Hor... more As of 2026,
Hollow Knight: Silksong
still greets curious players with a sidequest so wholesome it practically wears a tiny gardening hat. The quest is
Berry Picking
, and its premise is exactly what the name promises: the Moss Druid needs Mossberries, Hornet needs a reason to poke around Mosshome, and the player needs an excuse to turn every glowing green object into a personal treasure. The Druid is less a pharmacist and more a botanist with a mysterious potion habit, but the request is simple: bring three Mossberries, receive a useful accessory, and optionally keep hunting for extra pocket money. The first three berries are the practical target; every additional berry after that pays out in Rosaries. In other words, the quest is a berry-themed loyalty program, and Hornet is the suspiciously well-armed customer.
Where the Berry Bureaucracy Begins 🍓
The quest starts in northeastern Mosshome, in the room where Hornet learns the Silkspear ability. That first ranged attack is not just a shiny new toy; it is also the key to cutting through silk strands to the east. A bench sits nearby for equipment fiddling, healing, and the ancient ritual of saving the game before doing something slightly reckless. Once the silk is sliced, the player continues east and meets the Moss Druid, an NPC who appears to be concocting a ritual rather than a beverage. Talk until the quest appears, and the berry hunt is officially open for business.
Only three Mossberries are required, but more than three exist in the game. The extra berries are not wasted; each one beyond the first three earns 50 Rosaries, which is a surprisingly hefty sum for an early-game wallet. A player with a berry basket and questionable self-control may therefore collect all four known berries and feel very smug about it.
Every Mossberry Location, Renumbered for Sanity 🧭
The original field notes had two entries labeled #3 ; this guide renumbers them so the filing cabinet does not collapse. The first three are the easiest to reach, while the fourth is best saved for after the elevator between Mosshome and Bone Bottom is unlocked.
Berry
Area
Quick directions
Risk level
#1
Mosshome
Go left from the Druid’s lair, drop through the gap, head down and right, then defeat the flying bug carrying a glowing green item.
Low
#2
Moss Grotto, northeast
On the route from the starting point to Bone Bottom. If missed, drop through the hole between Bone Bottom and the Ruined Chapel, hold right to land on the upper ledge, then follow the route to the large eastern chamber.
Medium, because pogo jumping is involved
#3
Moss Grotto, southwest
Drop to the bottom, wrap left, turn back up and right, then platform to the upper-right corner. The berry hangs from a vine, so cut it down.
Low to medium
#4
Bone Bottom and Mosshome
Unlock the elevator by attacking the lever in southwest Mosshome. Stand on the right ledge, look down, and defeat the flying enemy with the green glow.
Medium, with a long fall as the penalty
The Mossberry Tour, With Extra Moss 🌿
The first Mossberry is almost embarrassingly close to the Druid. Head left, drop through the gap, continue down and right, and look for a flying bug carrying something green and luminous. Defeat the bug, collect the berry, and enjoy the brief feeling of being an efficient professional.
The second Mossberry lives in northeastern Moss Grotto and sits on the natural path from the starting point to Bone Bottom. Players who miss it can return later by dropping through the hole between Bone Bottom and the Ruined Chapel. While falling, hold the thumbstick right and try to land on the upper ledge. From there, head right into the next area and jump to the lower platform immediately to the right. A missed upper ledge sends the player near the starting point, which is not a disaster, just an unplanned cardio session. The berry itself hangs from the ceiling, guarded by a flying bug, and this is where the game introduces pogo jumping. The trick is to jump, then attack while the thumbstick points down at a 45° angle. If Hornet hits an enemy, she gets another jump. Wait until the bug is roughly halfway between Hornet and the berry along an imaginary diagonal line, jump, and attack at that angle. A successful pogo launches Hornet toward the berry; attack it, chase it down, and pick it up. This may take a few tries, but the technique matters later, so the room doubles as a low-stakes practice arena.
The third Mossberry sits in southwestern Moss Grotto, close to the starting point. Drop to the bottom, wrap around to the left, turn back up and right, then platform to the upper-right corner. The berry hangs from a vine, so cut it down and collect it. No drama, no complicated geometry, just a pleasant little platforming errand.
The fourth Mossberry is the one that rewards preparation. First, explore southwest Mosshome and attack the lever to activate the elevator to less
Oct 23
1872
I have spent much of 2026 scrolling through classifieds for performance cars that still make sense, and the 2004 Jaguar XJR keeps pulling me back. On paper, it sounds like a fantasy: a supercharged V8 luxury sedan, an aluminum body, rear-wheel drive, and ... more I have spent much of 2026 scrolling through classifieds for performance cars that still make sense, and the 2004 Jaguar XJR keeps pulling me back. On paper, it sounds like a fantasy: a supercharged V8 luxury sedan, an aluminum body, rear-wheel drive, and a 0–60 mph time that can embarrass a modern Mustang or Toyota Supra, all for the price of a used economy car. In the real world, though, the X350-generation XJR is one of the most underrated sleepers of the last few decades. I think it is also one of the best performance bargains still available to enthusiasts who are willing to buy with their eyes open.
The first thing I need to explain is why this Jaguar matters. The X350 XJ was not a obvious design revolution. Jaguar made it look almost exactly like the XJ that came before it, and that car’s styling DNA traced back to the Series 3 of the late 1970s. BMW was pushing bold new design with its 7 Series; Jaguar was polishing a familiar silhouette with quad headlights and rounded edges. I understand why many people walked past it in 2003. I also understand why so many enthusiasts now regret doing so.
Under the skin, the X350 was genuinely advanced. It was Jaguar’s first model built with an aluminum monocoque structure. Audi had already used aluminum in the A8, and Honda had done exotic work with the NSX, but in 2003 this was still rare technology. The XJ’s bodyshell was 309 pounds lighter than a steel equivalent and 60 percent stiffer. The XJR started at around 3,406 pounds, which is lighter than some much smaller modern Jaguars. That combination of low weight and high rigidity is exactly what I want in a fast sedan, because it improves acceleration, braking, and steering feel all at once.
Then there is the engine. The XJR used a supercharged 4.2-liter AJ-V8 producing 400 horsepower and 399 lb-ft of torque. It was paired with a six-speed automatic transmission, and Jaguar fitted a CATS-controlled suspension with Bilstein dampers to keep the big sedan composed when the road turned twisty. The XJR was the fastest Jaguar of its era apart from the XJ220 supercar, and I love the fact that it could carry a golf bag in the trunk while doing it. This is a luxury executive express with a hidden hooligan streak.
Performance metric
2004 Jaguar XJR
Engine
4.2-liter supercharged AJ-V8
Power
400 hp
Torque
399 lb-ft
Transmission
Six-speed automatic
0–60 mph
4.7 seconds
Quarter-mile
13.2 seconds at 107 mph
0–100 mph
12.2 seconds
0–130 mph
23.6 seconds
Those numbers still look serious in 2026. A modern Ford Mustang EcoBoost with 315 horsepower runs to 60 mph in roughly 4.5 to 4.9 seconds. A 2.0-liter Toyota Supra GR is also around 4.7 seconds. The XJR is a two-decade-old luxury sedan, yet it can stay with those cars at the drag strip while offering a completely different experience. I am not saying it is a track weapon. I am saying it is a fast, comfortable, rear-drive V8 sedan that costs a fraction of the money.
Here is where the story gets even better for buyers. Jaguar built 7,316 X350 XJRs, including the facelifted X358 models, so the car is rare enough to feel special. Market-tracker averages have put the 2003 X350 around $8,384 and the 2004 model around $12,426. In 2025, I saw a 2004 XJR in Jaguar Racing Green with 90,000 miles sell for just $6,100. In 2026, the cheapest cars still surface near the $6,000 mark, while cleaner examples climb into five figures. That is secondhand Ford Focus money for a supercharged Jaguar flagship.
I would still be careful. A cheap XJR is not automatically a smart XJR. The aluminum structure, supercharger, complex suspension, and aging electronics all need a proper pre-purchase inspection. I would look for service history, check for corrosion and accident repair, and budget for maintenance. But as a weekend toy, a stylish commuter, or a future classic, the XJR makes a compelling case. It is a rare, fast, comfortable muscle sedan with a supercharger whine and a Jaguar badge, and I think 2026 is the year more enthusiasts should notice it. 🐆💨
Part of the appeal of hunting for a car like the XJR is the thrill of spotting a genuine bargain before anyone else does. That same instinct applies to other hobbies, especially when prices can swing wildly from one storefront to the next. Whether you are comparing listings for a weekend toy or tracking down entertainment for a quieter evening, a little research goes a long way toward making your money stretch further.
If gaming is another one of your interests, DealNest makes that research easier with a straightforward game price comparison(https://dealnesthq.com/ ) tool. It is a useful stop for anyone who enjoys the hunt for a good deal and wants to see how prices stack up before committing. less
Oct 23
1871
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Oct 23
1870
Cecilia Schmidt wrote a new Blog entry:
Oct 23
1869
In 2026,
Hollow Knight: Silksong
remains a game built on secrets that do not announce themselves. One of the more quietly rewarding discoveries is the Mask Maker, a returning figure from the original
Hollow Knight
who now occupies a high, wind-scoured cor... more In 2026,
Hollow Knight: Silksong
remains a game built on secrets that do not announce themselves. One of the more quietly rewarding discoveries is the Mask Maker, a returning figure from the original
Hollow Knight
who now occupies a high, wind-scoured corner of Mount Fay. The character is not tied to a major quest line, and no grand trophy waits at the end of the climb. Instead, the encounter offers something more rarefied: unique dialogue, a glimpse beneath the setting's surface, and a moment of world-building in a game that often hides its truths behind spikes and snow.
🗺️ A Map, a Jetstream, and a Vertical Labyrinth
The Mask Maker in
Silksong
is located in the Mount Fay region. Reaching the area is one matter; navigating it with confidence is another. The Mount Fay map can be purchased from Shakra once the NPC is discovered in the region for the first time. From there, the route to the Mask Maker becomes a test of aerial control, spatial memory, and patience. The path is less a corridor than a vertical Rube Goldberg machine assembled from wind, spikes, and shelled enemies.
Players should look for a room with a jetstream leading far up into the area's upper regions. Riding that airflow upward, they can head west from the first platform visible to the right during the climb. In the next room, the westward path continues until a huge drop appears. The descent is not the end of the journey but the beginning of a more precise ascent.
Step
Action
1
Purchase the Mount Fay map from Shakra after first discovering the NPC in Mount Fay.
2
Find the room with a jetstream and ride the airflow upward.
3
From the first platform to the right while climbing, head west.
4
Continue west in the next room until reaching a huge drop.
5
Drop down and float southwest until reaching a walkable area.
6
Go west past some ruins until a room full of ground spikes appears.
7
Use Double Jump and Harpoon skills with bug enemies to jump upward.
8
Reach the top of the room, then continue climbing.
9
In the next space, keep using Double Jump and bug enemies to climb higher.
10
At the northwest peak, enter the space where the Mask Maker waits.
The Double Jump is learned while exploring Mount Fay, which makes it a fitting key for this particular lock. The final approach demands wall hangs, precise movements, and repeated attempts. The Mask Maker's perch is a library of faces at the top of a wind-bent spine, and the journey there is a needle threaded through the mountain's own stubborn geology.
🎭 What the Mask Maker Offers
The Mask Maker is not the same individual from the original
Hollow Knight
, but the role persists. As the name suggests, this figure carves the masks that bugs wear, providing an overlooked necessity to the world. The character is a cameo tied to the natural order of the setting rather than to a quest marker. For players expecting a reward chest or ability upgrade, the encounter may seem modest. Unique dialogue is the only reward from finding the Mask Maker, but those words give crucial insight that is not available elsewhere.
There is also a more mischievous layer to the encounter. If Hornet uses her Charge Attack on the Mask Maker, the impact can knock off the character's mask and reveal a true face underneath. This action unlocks new dialogue and exposes further secrets about the world. The moment is easy to miss, and it rewards curiosity with lore rather than combat power.
For completionists aiming at 100 percent, the Mask Maker is a stone that should not be left unturned. The encounter does not advertise itself, and the route punishes careless movement, but it represents the kind of secret that gives
Silksong
its texture. In 2026, as players continue to map Mount Fay and compare discoveries, the Mask Maker remains a small, strange landmark: a figure who carves the faces of a world and then hides at its edge, waiting for someone persistent enough to look beneath the surface.
The appeal of secrets like the Mask Maker lies in the thrill of uncovering something easy to overlook, and that same instinct can make everyday searching more satisfying. Whether you are charting every corner of Mount Fay or hunting for better-value finds away from the controller, a reliable starting point makes the process less tedious.
For that kind of browsing, DealNest(https://dealnesthq.com/ ) offers a straightforward place to explore deals and hidden gems without turning the search into a chore. less
Oct 22
1868
Hollow Knight: Silksong has been handing out humble pie by the plateful since launch, and players are still reeling from its punishing platforming, savage early-game bosses, and the general sense that Pharloom wakes up every morning looking for new ways t... more Hollow Knight: Silksong has been handing out humble pie by the plateful since launch, and players are still reeling from its punishing platforming, savage early-game bosses, and the general sense that Pharloom wakes up every morning looking for new ways to ruin your day. But the community has now discovered a betrayal so petty, so perfectly cruel, that it has become the stuff of instant legend: a bench that is rigged to damage Hornet the moment she sits down. In Hunter's March, one of the most irritating areas in the game, this so-called safe haven deals two masks of damage — often finishing off players who thought they had finally caught a break. It is, by any reasonable measure, an act of pure evil on Team Cherry's part, and players are absolutely gobsmacked.
A Bench That Bites Back
Benches in Hollow Knight games have always been sacred ground. They are where you rest, heal, swap charms, and steel yourself for the next stretch of suffering. Silksong spent its long development cycle teaching players that Pharloom is hostile, but even veterans assumed that benches were untouchable. Team Cherry apparently took that assumption personally. The trap bench in Hunter's March looks like every other bench until Hornet plants herself on it, at which point it delivers a nasty two-mask wallop that can send you straight back to your last save point. The move is especially diabolical because Hunter's March is already a gauntlet of annoying enemies, tight platforming, and environmental hazards. Reaching a bench there feels like a lifeline; discovering that the lifeline is a bear trap is enough to make anyone rage quit.
Players Are Taking It Personally
The reaction online has been a mix of fury, disbelief, and self-inflicted comedy. On the Hollow Knight subreddit, user Such_Food4915 described the bench trap as 'the most anger I have ever felt for any game ever' — a sentiment that thousands of players clearly share. The thread quickly filled with other traumatized fans, including Nomansland008, who admitted to sitting on the bench a second time after triggering it once, assuming the trap was spent and the bench was now safe. It was not. Then there is XiaoRCT, who confessed to sitting on it a third time. If that is not the definition of optimism in the face of overwhelming evidence, nothing is.
Player
Reaction
Outcome
Such_Food4915
Called it 'the most anger I have ever felt for any game ever'
Emotional damage
Nomansland008
Sat down again, thinking the trap was spent
Got whacked again 😵
XiaoRCT
Sat down a third time
Glutton for punishment
Dazr
Recorded the moment on Twitter after running around with one mask
Ruthlessly put down
Clips of the betrayal have also been making the rounds on Twitter, including one from user Dazr who recorded the exact moment they were flattened by Team Cherry's cruelty. After scrambling through Hunter's March with a single mask left, Dazr thought they had found salvation. Instead, they found a masterclass in trolling. It seems we now know why Silksong took so long to make: Team Cherry had to take the time to dream up every conceivable way to screw players over, and this bench might just be their magnum opus.
Why It Hurts So Much
Benches are not just mechanical checkpoints; they are psychological anchors. In a game as demanding as Silksong, the sight of a bench triggers a sigh of relief, a loosening of the shoulders, and a brief belief that everything is going to be okay. The trap bench in Hunter's March weaponizes that trust. It is the gaming equivalent of a friend offering you a chair and then pulling it away at the last second — except the chair also hits you for two masks. Team Cherry has always had a mischievous streak, but this is a new level of sneakiness. The bench does not just damage Hornet; it damages the player's ability to ever feel safe again. Every future bench in Pharloom will now be approached with suspicion, which is probably exactly what the developers wanted.
The Pharloom Survival Guide
For anyone still brave enough to keep playing, the community has a few hard-earned tips:
Do not trust benches in Hunter's March.
If a bench looks too convenient, it probably is. 🪤
Heal before sitting down.
If you are already low on masks, the trap can finish you off before you even realize what happened.
Remember the trap is one-time.
The bench stops damaging you after it triggers, but that knowledge does not erase the humiliation.
Laugh or cry.
Both are valid responses. Preferably not at the same time.
Silksong is a game that thrives on challenging its players, but the trap bench is a reminder that Team Cherry also enjoys a good old-fashioned prank. It is mean, it is unfair, and it is absolutely unforgettable. In a game full of brutal bosses and punishing platforming, a simple bench has somehow become the most memorable villain of all. Players will be talking about this one for years — and sitting less
Oct 22
1867
I’ll be honest: when I first dropped into
Hollow Knight: Silksong
without a fresh
Hollow Knight
save in my rearview, the game gave me a proper kick in the teeth. No hand-holding, tough boss fights, and a difficulty curve that does not care about your fe... more I’ll be honest: when I first dropped into
Hollow Knight: Silksong
without a fresh
Hollow Knight
save in my rearview, the game gave me a proper kick in the teeth. No hand-holding, tough boss fights, and a difficulty curve that does not care about your feelings. After clearing the Moss Mother’s trial, another foe shows up shortly after, and that is where the Bell Beast comes in. In my latest run through Pharloom, I found that this boss is
not optional
— but it is also one of the easiest bosses in the game once you learn its tells. In 2026, with Silksong guides absolutely everywhere, the best advice is still simple: watch the dust, keep your cool, and do not get greedy.
How I Triggered the Bell Beast Fight
After getting the
Silkspear
ability in
Silksong
, I returned to the place where a creature is stuck in a web. Destroy that web, and the Bell Beast boss fight kicks off. The reward for beating it is your very first
Silk Heart improvement
, which makes the detour well worth it. If you are struggling to beat Bell Beast, the key is understanding its moves and attacks instead of panic-jumping around the arena like a headless tiktik.
Quick Reference Table
Tell
What It Means
My Response
Dust appears at either end of the arena
Phase 1 charge or jump incoming
Stay calm and read the dust height
Dust only reaches the middle of the screen
Bell Beast will charge in the opposite direction
Hold jump to avoid, then pogo attack
Dust reaches the ceiling
Bell Beast will jump and land on the opposite side
Move to the other side, leave landing space, punish briefly
Boss roars from the middle
Enraged phase begins; bells fall from the roof
Avoid the falling point and jump if needed
Ground dust appears anywhere
Bell Beast may emerge and throw bells
Keep your eyes peeled on the floor
Phase 1: Dust Is Your Best Friend
Pay attention to the dust on the ground, because that is where the Bell Beast will appear. In phase 1, the dust will only appear at the
two ends of the arena
. The first dust pattern only reaches the middle of the screen, which means the Bell Beast will charge in the opposite direction. I hold the jump button to avoid the hit, then use the
pogo attack
— the plunge hit — to deal damage while it moves. To do that, aim down and press attack. This is the bread and butter of the fight, and once it clicks, the Bell Beast starts looking like a piece of cake.
If the dust reaches the ceiling, that means the Bell Beast will jump and land on the opposite side. When that happens, I get ready on the other side and leave enough space for the landing, because the Bell Beast is vulnerable to being hit for a brief second. That window is short, so I take one or two hits and reset. Do not overcommit; greed is how you end up on the ropes.
Enraged Phase: Bells, Bells, and More Bells
After chipping the creature’s HP, it will get enraged and appear from the middle, roaring and causing bells to fall from the roof. I avoid the bell’s falling point and jump to avoid the bell if necessary. From now on, the Bell Beast will occasionally appear from the ground, throwing bells as it emerges. So now the boss has three attacks. This move can appear anywhere on the arena, so I make sure to keep an eye on the ground at all times. Later, some bells will also start falling from the ceiling, meaning I have to keep an eye on both sides of the screen. It sounds chaotic, but the rhythm is readable — stay mobile, watch the floor, and respect the falling bells.
My Final Take
The Bell Beast is a classic Silksong skill check: it punishes sloppy movement but rewards patience and clean pogo hits. Once I stopped treating it like a wall and started treating it like a pattern, the fight became one of the easiest in Pharloom. Read the dust, hold jump when the charge comes, pogo the charge, punish the landing, and keep your head on a swivel when the bells start dropping. That is the whole game plan — and it works.
If you’ve finally cleaned up the Bell Beast and want to keep your momentum going, the next step is making sure your library is stocked for whatever Pharloom throws at you next. Whether you’re chasing down Silksong or lining up another metroidvania to sink your teeth into, it helps to know where the discounts are before you commit.
That’s where DealNest comes in. It keeps an eye on game discounts across storefronts so you can spend less on the titles you actually want to play. Before you check out on your next purchase, take a look at DealNest for the best game deals(https://dealnesthq.com/ ) and get more mileage out of your gaming budget. less
Oct 22
1866
Introduction About Lineth Beerensteyn
Lineth Beerensteyn is a Dutch professional footballer who has built a reputation as a forward with a sharp eye for goal and a fearless approach to attacking play. Her energy, movement, and confidence in the final thir... more Introduction About Lineth Beerensteyn
Lineth Beerensteyn is a Dutch professional footballer who has built a reputation as a forward with a sharp eye for goal and a fearless approach to attacking play. Her energy, movement, and confidence in the final third make her a player defenders find difficult to contain.
As a striker, Beerensteyn stands out for her pace, direct running, and intelligent positioning. She can stretch defenses with her speed, press opponents into mistakes, and create scoring chances through both her finishing and her willingness to take on responsibility in important moments.
Her career has included spells at prominent clubs and regular involvement with the Netherlands national team, where she has contributed as a lively and determined attacking option. Through her work rate and attacking instincts, Beerensteyn has established herself as a striker capable of making a meaningful impact at the highest level.
Lineth Beerensteyn's Team of the Week card
Lineth Beerensteyn’s Team of the Week card arrives as an 84-rated striker, bringing a well-rounded attacking profile highlighted by 91 pace, 87 dribbling, 84 shooting, 78 physicality, 74 passing, and 51 defense. As a striker, her standout speed and close control make her a sharp attacking outlet who can quickly break through the opposition’s back line, create separation in dangerous areas, and capitalize on scoring chances to decide matches and seal the result.
How to Obtain Lineth Beerensteyn's Player Card
There are a few ways to obtain Lineth Beerensteyn's Team of the Week card in FC 27: first, you can purchase card packs and try your luck, although the chances of getting the Team of the Week card are relatively low and uncertain; second, you can complete SBC (Squad Building Challenges) tasks, which may reward you with the card, although success is not guaranteed and depends on completing the required challenges; and third, you can directly purchase the card from the transfer market, although this card has just been launched and there are no transaction records yet, and the price will likely be more expensive if we refer to past transactions of similar cards.
Fastest Ways to Earn FC 27 Coins
Selling club player cards, completing weekly objectives, and grinding game modes are traditional ways to earn fc 27 coins(https://www.lootbar.com/game-coins/fc27?utm_source=blog ) , but they can be slow and rely heavily on skill, rewards, and market luck. Saving enough fifa coins(https://www.lootbar.com/game-coins/fc27?utm_source=blog ) for a Team of the Week Lineth Beerensteyn card may therefore take far longer than expected.
For a faster option, players can buy fifa coins(https://www.lootbar.com/game-coins/fc27?utm_source=blog ) through LootBar.com, which offers competitive prices, a 10% discount for new users, regular promotions, and quick delivery through secure trading methods. This lets you obtain the coins needed for the player card you want without waiting through countless matches or objectives.
What is the best Gaming Top-Up Platform?
For players seeking reliable, efficient, and better priced gaming top-up, LootBar stands out as the best platform. Its high level of customer satisfaction is evident from a
4.9/5.0 rating on Trustpilot
, confirming its status as the go-to choice for gaming top-up. less
Oct 22
1865
In the sprawling, dangerous kingdom of Pharloom, benches remain the traveler’s best friend: they save progress, restore health, and record maps. Yet Hollow Knight: Silksong offers Hornet something more permanent. In Bellhart, after the town’s curse is... more In the sprawling, dangerous kingdom of Pharloom, benches remain the traveler’s best friend: they save progress, restore health, and record maps. Yet Hollow Knight: Silksong offers Hornet something more permanent. In Bellhart, after the town’s curse is broken, a locked Bellhome waits above the Relic Seeker Scrounge residence. As of 2026, this residence has become a widely discussed late-game milestone because it gives players a personal base and a set of furniture with practical benefits.
Earning the Bellhome Key
Bellhart’s Wishwall becomes active after the curse is lifted. NPC wishes appear there, and players should prioritize the restoration-related donation quest while speaking with Pavo on every visit. Pavo is the NPC who ultimately grants the Bellhome Key. Completion of every Bellhart wish is not strictly required, but if Pavo does not offer the key, the reliable fallback is to finish the remaining wishes and leave and re-enter Bellhart several times to advance his dialogue.
Once Pavo hands over the Bellhome Key, players climb to the upper side of Bellhart and find the locked Bellhome above the Relic Seeker Scrounge home. Using the key opens the door. The first entry awards the Resident achievement, a clear signal that Hornet has become a Bellhart resident rather than a passing traveler.
Furniture and Practical Upgrades
After the first entry, Frey’s shop begins offering furniture additions for the Bellhome. The residence is not merely cosmetic; several items add utility for collectors and combat-focused players alike.
Upgrade
Cost
Benefit
🪑 Desk
—
Lets Hornet review past Relic and Cylinder collections, including items already handed to NPCs
📚 Materium
—
Displays other collected items and combines with the Desk
💡 Gleamlights
320 Rosaries
Adds a string of light to the Bellhome
🎨 Bell Lacquer
—
Allows players to paint the Bellhome; the painting process requires resetting the area to complete
🛁 Personal Spa
1100 Rosaries
Restores Hornet’s HP and Silk to full, like the Citadel Spa
The Materium is found in Memorium, north of the room where players obtain a Cogheart Piece. When used at the Bellhome, it shows all items Hornet has previously collected, even those she no longer carries in her inventory. That makes the Bellhome a quiet archive for lore hunters and completionists.
The Personal Spa is the most important furniture addition. Soaking in the hot tub restores Hornet’s HP and Silk to full, matching the Citadel Spa’s function. Its 1100 Rosary price is hefty, so players should budget before committing. Gleamlights cost 320 Rosaries and add a string of light, while Bell Lacquer gives the home a personal visual identity.
Why the Bellhome Matters in 2026
For players working through Silksong’s late-game content, the Bellhome consolidates several quality-of-life features. The Desk and Materium provide a record of Relic and Cylinder collections, reducing the need to track handed-in items manually. The Personal Spa offers a restorative stop in Bellhart, and the Resident achievement adds a completionist milestone.
The Bellhome also reflects Bellhart’s restoration. Claiming it requires engagement with the town’s Wishwall and Pavo’s dialogue, so the residence feels earned rather than purchased. Players who cannot trigger the key should not assume the house is bugged; finishing remaining wishes and repeatedly leaving and returning to Bellhart is the recommended troubleshooting step.
With its key, achievement, furniture, and spa, the Bellhome turns a locked door in Bellhart into one of Silksong’s most practical personal spaces. For Hornet, it is a rare shelter in Pharloom. For players in 2026, it is a checklist item worth pursuing.
Budgeting Rosaries for the Bellhome is one thing, but many players also end up shopping for real-world gaming accessories—controllers, headsets, or storage—after sinking hours into Pharloom. Before paying full price, it’s worth checking whether those extras are discounted elsewhere, especially if you’re already keeping an eye on costs.
DealNest makes that step less tedious by collecting current offers in one place, so you can compare prices here(https://dealnesthq.com/ ) before committing to a purchase. Treat it like a quick pre-purchase check: a few minutes of comparison can stretch your budget further, whether you’re buying a single upgrade or planning a larger setup. less
Oct 22
1864
I beat Grand Mother Silk, watched the credits roll, and felt smug for exactly five minutes. Then I remembered that Team Cherry does not do 'done.' In 2026,
Hollow Knight: Silksong
is still quietly laughing at anyone who thinks the final boss is final. If ... more I beat Grand Mother Silk, watched the credits roll, and felt smug for exactly five minutes. Then I remembered that Team Cherry does not do 'done.' In 2026,
Hollow Knight: Silksong
is still quietly laughing at anyone who thinks the final boss is final. If you want the true ending — and the hidden Act 3 called
Abyss
— you have to earn it through a pile of side quests, one very specific flea caravan, and a save-file UI gag that made me question my sanity. Let me walk you through the whole ridiculous process. 😅
The Wishlist From Hell (Or: How I Learned to Stop Worrying and Love Side Quests)
First things first: Act 3 only opens after you have already unlocked Act 2 and progressed far enough to face Grand Mother Silk. That fight feels like a finale, but it is really just a checkpoint. To start the secret chain, you need to complete
nearly every Wish side quest
in Pharloom. I am not exaggerating. The Wishboards and NPCs will keep spitting out tasks until you have cleared almost all of them. Here is the short version of the categories you must finish:
Ascend:
Pharloom's Crown
Grand Hunt:
Savage Beastfly, The Hidden Hunter, The Terrible Tyrant, The Wailing Mother
Hunt:
Broodfest, Cloaks of the Choir, Crawbug Clearing, Fine Pins, Flexible Spines, Garb of the Pilgrims, Roach Guts, Volatile Flintbeetles
Learn:
Architect's Melody, Bugs of Pharloom, Conductor's Melody, Vaultkeeper's Melody
Open / Delivery / Donate:
Grand Gate, Liquid Lacquer, Queen's Egg, plus every donation quest in Bellhart and Songclave
Gather / Save / Search / Seek / Sprint:
Alchemist's Assistant, Great Taste of Pharloom, Berry Picking, Rite of the Pollip, Silver Bells, The Threadspun Town, Silent Halls, The Great Citadel, Fastest in Pharloom
Wayfarer:
Balm for the Wounded, Infestation Operation, My Missing Brother, My Missing Courier, Pinmaster's Oil, Rite of Rebirth, The Lost Fleas, The Lost Merchant, The Wandering Merchant, Trail's End
If your quest log looks like a grocery list for a small army, you are on the right track. I spent a whole evening on donation Wishes alone, muttering 'this better be worth it' at my screen. Spoiler: it is. Mostly.
Fleas, Caravans, and One Very Patient NPC
Once the Wishes are done, do not run straight to the final boss. You need
all 25 fleas
in
Hollow Knight: Silksong
. These little collectibles are scattered across the map and often require new Hornet abilities, so you will pick them up periodically as you progress. Miss one and the whole chain stalls. I missed two for hours and felt like a detective in a very bug-themed noir film. 🕵️
Next, make sure
Fleamaster Mooshka
has moved the flea caravan to the
Putrefied Ducts
region. Only after that should you head to
Bellhart
and speak to
Pavo
. Doing this unlocks a new Wish called
Silk and Soul
. You can learn more about it by talking to the
Caretaker
, an important NPC in Songclave. The Caretaker is the one who actually explains the trap plan, so do not skip that conversation.
The Four Items You Need for 'Silk and Soul'
The Caretaker's plan requires four key items. Each one comes from a unique interaction, quest, or a fight that will absolutely test your Needle upgrades. I had two of them already in my inventory before I even knew what they were for, which made me feel briefly brilliant. Here is the spoiler-light version:
Item
How I Got It (Vaguely)
My Spoiler-Free Hint
Maiden's Soul
A specific character interaction that felt more like a therapy session.
Talk to everyone twice. Then talk again.
Hermit's Soul
A tough optional challenge in a lonely corner of the map.
Bring an upgraded Needle. Seriously.
Seeker's Soul
Rewarded for a quest that made me question my navigation skills.
Follow the weirdest NPC you meet.
Snare Setter
The trap-making tool itself, earned from a challenge.
Do not ignore the Caretaker's hints.
Once you have all four, return to the Caretaker. They assemble the trap for Grand Mother Silk, and you get a new option during the boss fight. I will not spoil the exact dialogue, but it involves a very smug goddess and a very sharp plan.
Trapping the Final Boss (Ethically Questionable, Mechanically Hilarious)
When you defeat Grand Mother Silk again,
do not choose Bind
. Instead, select the
'Needolin'
option that appears. This triggers a different ending sequence. After the credits, you can reload your save file — except now it is covered in
dark vines
. This is not a bug. It is Team Cherry's idea of a joke. Select the save file and start attacking the vines. Click or mash enough times and the file 'unlocks' again. I spent ten minutes thinking my save was corrupted. In 2026, I still cannot decide if that was trolling or genius. 💀
Welcome to Act 3: Abyss, Where Everything Wants You Dead
Act 3, titled
Abyss
, opens up new areas and bosses. The enemies are significantly tougher — and remember, this game is already more intense than its predecessor. I walked into Aby less
Oct 22
1863
I still remember the way Bellhart changed after I broke the Widow's curse. One moment the town was a held breath; the next, shutters banged open, and the Wishwall beside the vendor began to feel like a lighthouse ledger—small rescues recorded in neat ro... more I still remember the way Bellhart changed after I broke the Widow's curse. One moment the town was a held breath; the next, shutters banged open, and the Wishwall beside the vendor began to feel like a lighthouse ledger—small rescues recorded in neat rows, each one a light for someone else. That is where I found Crawbug Clearing in Silksong. In 2026, the route is well understood, but the Wish still has a humble charm: speak with Creige at Halfway Home Inn in Greymoor, gather 25 Crawbug Ragpelts, and help him build a scarecrow so the Craws stop harassing pilgrims. It is not a grand crusade. It is the kind of errand that reminds me Pharloom's smallest problems can bruise its biggest hospitality.
Before any of that, I had to finish Threadspun Town and lift Bellhart's curse. Once the Widow's hold broke and the citizens returned to their cheerful routines, the Wishwall next to the vendor opened up for me. I scanned the board, found Crawbug Clearing, and accepted it. The objective was clear enough: visit the Halfway Home Inn inside Greymoor and talk to Creige. If you are following my footsteps, make sure you have completed the curse-lifting chain first; the Wish will not be available before Bellhart is restored. 🕯️
At Halfway Home, Creige greeted me with the tired urgency of an innkeeper who has been losing sleep. Craws had nested on the roof of his establishment, and they had grown bold enough to attack Pilgrims seeking refuge below. Business was suffering, and so was his patience. He asked me to bring him 25 Crawbug Ragpelts so he could construct a scarecrow atop the inn. The logic was simple: give the Craws a false rival, and they might stop treating the roof like a personal fortress. I liked the plan. It was cheap, practical, and just strange enough for Pharloom.
Quest detail
What I needed to know
Wish name
Crawbug Clearing
Quest giver
Creige at Halfway Home Inn
Region
Greymoor
Requirement
25 Crawbug Ragpelts
Reward
Crafting kit expansion
Main benefit
More damage from Hornet's tools
There are two ways to collect the Ragpelts. The broader hunting ground is Craw Lake, the rightmost part of Greymoor, where Crawbugs are plentiful enough to make a slow but steady sweep. The second method is much faster for me: farm the Crawbugs directly on top of the Halfway Home Inn. The first time I heard this, I laughed. The solution was literally above the problem. Creige wanted a scarecrow on the roof, and the roof was already the best source of materials. It was a little like asking a baker to fix a leaky roof by baking more bread. 🐛
Here is the loop I used, and it worked cleanly:
Exit Halfway Home through the east entrance on the left side.
Climb the platforms right outside the inn to reach the roof.
Two Crawbugs spawn on the roof. Defeat both to collect two Crawbug Ragpelts.
Drop back down and re-enter the Halfway Home Inn.
Leave again to respawn the Crawbugs on the roof.
Repeat until the counter reaches 25.
The rhythm of that route was almost mechanical—two kills, one exit, one re-entry—and after a few cycles I stopped thinking of it as farming. It became a clockmaker's thumb testing a gear: small, precise, repeated until the whole mechanism turned. The Ragpelts piled up like dry leaves in a gutter after a storm, and before long I had the full bundle. If the respawn loop ever feels tedious, remember that Craw Lake exists as a fallback; but for pure efficiency, the inn roof is hard to beat. Just be careful on the climb and keep the fights short. Hornet's mobility makes the route quick, and the two Crawbugs are not difficult once you know where they appear.
With 25 Crawbug Ragpelts in hand, I returned to Creige. The hand-in was instant, and the Wish was marked complete. My reward was a crafting kit expansion, which increased the damage Hornet deals with her tools. That might sound modest next to a new mask shard or a fresh crest, but in Silksong, tool damage adds up. A stronger kit can turn a scrappy fight into a controlled one, and I have never regretted spending a few minutes on a Wish that makes every later scrap a little cleaner. 🛠️
What I remember most is not the reward, though. It is the image of Creige standing below his own roof, fretting over guests while the cause of his trouble scuttled overhead. Crawbug Clearing is a small story about maintenance: of an inn, of a route, of a community trying to get back on its feet after a curse. I arrived expecting a chore and left with a better sense of why the Wishwall matters. In 2026, with so many guides and routes available, it is easy to reduce a quest to a checklist. But Pharloom is at its best when even a scarecrow errand feels like a tiny act of repair.
If this small act of repair leaves you eager for the next expedition—whether back into Pharloom or into another hand-crafted action-adventure—it helps to keep an eye on what’s worth playing next without overspending. Deal less
Oct 22
1862
As someone who has poured over a hundred hours into Hollow Knight: Silksong since its launch, I can say without hesitation that crests are the soul of the game's build system. They aren't just cosmetic upgrades; each one rewires Hornet's moveset, changes ... more As someone who has poured over a hundred hours into Hollow Knight: Silksong since its launch, I can say without hesitation that crests are the soul of the game's build system. They aren't just cosmetic upgrades; each one rewires Hornet's moveset, changes how many tools you can equip, and pushes you toward a different rhythm in combat. I still remember the first time I swapped from the default Hunter Crest to the Reaper Crest and felt the entire game click into place. Below, I'll share exactly where I found every crest, what slots each one offers, and which crest I believe deserves a permanent spot in your loadout.
🕷️ Hunter Crest — The Reliable Starter
The Hunter Crest is Hornet's default, and you'll have it from the very first minute. For a long time, I treated it as the 'vanilla' option, but it's surprisingly flexible. Once you find Needolin in Bellhart, you can speak with Eva in the southeastern part of Weavenest Atla to upgrade it. The Hunter Crest is unique because its upgrades are tied to the total number of Memory Lockets you've used, rather than a specific count for that crest. That means every locket you spend anywhere helps push this crest forward.
Version
Red
Blue
Yellow
White
Initial
1
1
1
1
Upgraded
2
2
2
1
⚰️ Reaper Crest — My Early-Game Favorite
I stumbled upon the Chapel of the Reaper while exploring Greymoor, and it remains one of my favorite detours in the game. The chapel sits inside a cave on the west side of the area. Clear it, and the Reaper Crest is yours. In my first playthrough, this crest carried me through several tough bosses because its moveset feels wide and forgiving.
Version
Red
Blue
Yellow
White
Initial
1
1
1
1
Upgraded
2
2
2
1
🌿 Wanderer Crest — Yellow Slots Galore
The Wanderer Crest comes from the Chapel of the Wanderer, hidden in a cave within the Bonegrave area of Moss Grotto. I almost missed this one because the entrance blends into the environment. What I love about this crest is its heavy emphasis on yellow slots, which makes it perfect if you lean on passive utility tools. The lack of blue slots early on stings, but the upgrade path fixes that nicely.
Version
Red
Blue
Yellow
White
Initial
1
0
2
1
Upgraded
1
2
3
1
🐗 Beast Crest — Pure Aggression
The Beast Crest is tucked inside the Chapel of the Beast, located in a cave on the east side of Hunter's March. I remember the chapel fight being a real test of patience. The reward is a crest that starts with two red slots and zero blue or yellow, which screams 'all-in aggression.' If you like trading defense for raw damage, this one is for you.
Version
Red
Blue
Yellow
White
Initial
2
0
0
1
Upgraded
2
0
2
1
🔮 Witch Crest — Blue Tool Specialist
I earned the Witch Crest by completing the Infestation Operation Wish for Greyroot in the northwestern part of Greymoor. This one is a blue-slot powerhouse. With three blue slots after upgrading, it's my go-to when I want to stack silk skills and defensive tools. The zero yellow slots early on is a tradeoff, but the sheer number of blue slots makes up for it.
Version
Red
Blue
Yellow
White
Initial
1
1
0
1
Upgraded
2
3
0
1
🏗️ Architect Crest — Red Slots for Days
The Architect Crest is found in the Chapel of the Architect, which lies inside a cave in the Cauldron area of Underworks. I'll be honest: this crest intimidated me at first because it starts with three red slots and nothing else. But once I learned to lean into tool damage, it became a boss-melting machine. It's also available relatively early compared to some of the late-game crests.
Version
Red
Blue
Yellow
White
Initial
3
0
0
0
Upgraded
3
2
2
0
🧙 Shaman Crest — The Late-Game Reward
The Shaman Crest is the crown jewel of Act 3. I found it in the Ruined Chapel, but reaching it requires the Silk Soar skill. You need to stand in front of the lore tablet and launch yourself upward. When I finally grabbed it, I understood why it's locked so late. It starts with three white slots, which means you can equip three silk skills simultaneously. That's a game-changer for boss fights and tough platforming sections.
Version
Red
Blue
Yellow
White
Initial
0
0
0
3
Upgraded
0
2
0
3
💠 Memory Lockets and Vesticrests
Aside from the Hunter Crest, every crest upgrades through Memory Lockets. You'll find these throughout Pharloom, and spending them at Eva's workshop unlocks additional slots. The Hunter Crest is the exception: its upgrades are tied to the total number of lockets you've used, so you don't need to micromanage.
After using a certain number of lockets, Eva also gives you two special Vesticrests. The first, at four lockets, adds one yellow slot to all seven crests. The second, at twelve lockets, adds one blue slot to all seven. I highly recommend prioritizing these because they benefit every crest you own.
🏆 Which Crest Is the Best?
In my experience, the Shaman Crest is the best in Silksong. Three white slots let you equip three silk skills at less
Oct 22
1861
Cecilia Schmidt wrote a new Blog entry:
Oct 21
1860
In 2026, Pharloom remains a gorgeous, hostile economy simulator disguised as a bug-themed adventure, and Rosaries are still the official love language of every bench, Bellway, and merchant with a suspiciously expensive inventory. Hollow Knight: Silksong t... more In 2026, Pharloom remains a gorgeous, hostile economy simulator disguised as a bug-themed adventure, and Rosaries are still the official love language of every bench, Bellway, and merchant with a suspiciously expensive inventory. Hollow Knight: Silksong took the bones of its predecessor and added more complexity, more threats, and more ways for a pilgrim to discover that fast travel does not accept good intentions as payment. Rosaries are both a symbol of faith and the primary currency, which means a financially embarrassed hunter can admire the scenery while walking past benches, merchants, and travel points like a bug with empty pockets and a broken dream. Fortunately, the kingdom is generous in the same way a carnivorous plant is generous: it offers plenty, provided the collector survives the collection process. These five farming spots are the most practical routes for players who need a quick infusion of Rosaries without selling a kidney, assuming bugs have kidneys.
🪙 The Shortlist at a Glance
Rank
Location
Route Summary
Approximate Yield
Difficulty
Best For
5
Deep Docks
From the Forge Daughter bench, go down and right through consecutive screens
About 85 Rosaries per run
High
Early-game financial rescue
4
Hunter's March
From the bench below the Mottle Skarr merchant, go down and left
More than Deep Docks
Very high
Combat-minded farmers
3
Far Fields
Two crimson ants near a bench
About 76 Rosaries per 45-second cycle
Low
Safe, steady income
2
Greymoor
From Halfway Home, head right through basic pilgrims
About 50 Rosaries per run
Moderate
Speed and Bellway access
1
The Citadel
From the Grand Bellway bench, go left and eliminate two quick enemies
Absurdly fast
Low, with upgrades
Brainless late-game farming
5. Deep Docks: Platforming With a Paycheck
Deep Docks is not everyone's favorite scenic destination, mostly because the area combines platforms, hostile bugs, and the general feeling that the floor has a personal grudge. The upside is that danger and currency are close friends in Silksong. From the Forge Daughter's bench, a player can head down and to the right through a series of consecutive screens. The upper sections of these screens are packed with enemies that drop Rosaries, so the route is simple in theory: clear them in a straight line, reset, and repeat. Each run yields roughly 85 Rosaries. The catch is that this is not a relaxing stroll. Some sections contain bugs that remove two masks per hit and explode, which makes avoiding them smarter than testing their emotional boundaries. Deep Docks is one of the earlier farming options, so it deserves consideration when the wallet is weeping.
4. Hunter's March: Ants With Trust Funds
The ants of Hunter's March are formidable whether a player meets them on the first visit or the twentieth, and their rewards reflect that unpleasantness. A particularly long hallway is filled with warrior ants who are willing to donate their faith to anyone skilled enough to defeat them regularly. From the bench just below the Mottle Skarr merchant, the route goes down and to the left, where red warriors wait alongside smaller enemies that can be used to recharge silk and heal if necessary. Unlike Deep Docks, this route involves no platforming, and it produces more Rosaries. The trade-off is obvious: the opponents are challenging, so this is less a farm and more a voluntary gladiator audition.
3. Far Fields: Two Ants and a Dream
Far Fields offers a gentler version of the crimson-bug experience. The route features only two ants, which makes it vastly easier than the battle royale found in Hunter's March. In a cycle that takes about 45 seconds, a player can earn around 76 Rosaries. The payout is lower, but the security is higher, and the bench is close enough that failure does not become a cross-country hiking trip. For players who find Silksong's difficulty curve closer to a cliff, this is the least stressful way to improve the odds against Pharloom. It is not the most profitable route on the list, but it is the one most likely to leave a hunter with intact masks and intact dignity.
2. Greymoor: Just Steps Away From Home
Greymoor can be a tricky level, especially for anyone who experiences it without a map and with a boss-sized problem looming overhead. Still, it is an excellent place to farm Rosaries. From Halfway Home, heading right leads to a series of basic pilgrims who give around 50 Rosaries per run. An agile and powerful player can finish the circuit in about half a minute. When accessibility and profit are combined, this is one of the best areas for improving a financial situation, especially because it sits close to the local Bellway. That means the freshly earned Rosaries can be spent wherever the player wishes, assuming the player does not immediately forget the route and wander into a cursed side room.
1. The Citadel: The Brainless Method
The best farming spot is n less
Oct 21
1859
Psykiatri Fi has added a new cover photo.
Oct 21