1861
Cecilia Schmidt wrote a new Blog entry:
Wed at 11:32 PM
1860
In 2026, Pharloom remains a gorgeous, hostile economy simulator disguised as a bug-themed adventure, and Rosaries are still the official love language of every bench, Bellway, and merchant with a suspiciously expensive inventory. Hollow Knight: Silksong t... more In 2026, Pharloom remains a gorgeous, hostile economy simulator disguised as a bug-themed adventure, and Rosaries are still the official love language of every bench, Bellway, and merchant with a suspiciously expensive inventory. Hollow Knight: Silksong took the bones of its predecessor and added more complexity, more threats, and more ways for a pilgrim to discover that fast travel does not accept good intentions as payment. Rosaries are both a symbol of faith and the primary currency, which means a financially embarrassed hunter can admire the scenery while walking past benches, merchants, and travel points like a bug with empty pockets and a broken dream. Fortunately, the kingdom is generous in the same way a carnivorous plant is generous: it offers plenty, provided the collector survives the collection process. These five farming spots are the most practical routes for players who need a quick infusion of Rosaries without selling a kidney, assuming bugs have kidneys.
đŞ The Shortlist at a Glance
Rank
Location
Route Summary
Approximate Yield
Difficulty
Best For
5
Deep Docks
From the Forge Daughter bench, go down and right through consecutive screens
About 85 Rosaries per run
High
Early-game financial rescue
4
Hunter's March
From the bench below the Mottle Skarr merchant, go down and left
More than Deep Docks
Very high
Combat-minded farmers
3
Far Fields
Two crimson ants near a bench
About 76 Rosaries per 45-second cycle
Low
Safe, steady income
2
Greymoor
From Halfway Home, head right through basic pilgrims
About 50 Rosaries per run
Moderate
Speed and Bellway access
1
The Citadel
From the Grand Bellway bench, go left and eliminate two quick enemies
Absurdly fast
Low, with upgrades
Brainless late-game farming
5. Deep Docks: Platforming With a Paycheck
Deep Docks is not everyone's favorite scenic destination, mostly because the area combines platforms, hostile bugs, and the general feeling that the floor has a personal grudge. The upside is that danger and currency are close friends in Silksong. From the Forge Daughter's bench, a player can head down and to the right through a series of consecutive screens. The upper sections of these screens are packed with enemies that drop Rosaries, so the route is simple in theory: clear them in a straight line, reset, and repeat. Each run yields roughly 85 Rosaries. The catch is that this is not a relaxing stroll. Some sections contain bugs that remove two masks per hit and explode, which makes avoiding them smarter than testing their emotional boundaries. Deep Docks is one of the earlier farming options, so it deserves consideration when the wallet is weeping.
4. Hunter's March: Ants With Trust Funds
The ants of Hunter's March are formidable whether a player meets them on the first visit or the twentieth, and their rewards reflect that unpleasantness. A particularly long hallway is filled with warrior ants who are willing to donate their faith to anyone skilled enough to defeat them regularly. From the bench just below the Mottle Skarr merchant, the route goes down and to the left, where red warriors wait alongside smaller enemies that can be used to recharge silk and heal if necessary. Unlike Deep Docks, this route involves no platforming, and it produces more Rosaries. The trade-off is obvious: the opponents are challenging, so this is less a farm and more a voluntary gladiator audition.
3. Far Fields: Two Ants and a Dream
Far Fields offers a gentler version of the crimson-bug experience. The route features only two ants, which makes it vastly easier than the battle royale found in Hunter's March. In a cycle that takes about 45 seconds, a player can earn around 76 Rosaries. The payout is lower, but the security is higher, and the bench is close enough that failure does not become a cross-country hiking trip. For players who find Silksong's difficulty curve closer to a cliff, this is the least stressful way to improve the odds against Pharloom. It is not the most profitable route on the list, but it is the one most likely to leave a hunter with intact masks and intact dignity.
2. Greymoor: Just Steps Away From Home
Greymoor can be a tricky level, especially for anyone who experiences it without a map and with a boss-sized problem looming overhead. Still, it is an excellent place to farm Rosaries. From Halfway Home, heading right leads to a series of basic pilgrims who give around 50 Rosaries per run. An agile and powerful player can finish the circuit in about half a minute. When accessibility and profit are combined, this is one of the best areas for improving a financial situation, especially because it sits close to the local Bellway. That means the freshly earned Rosaries can be spent wherever the player wishes, assuming the player does not immediately forget the route and wander into a cursed side room.
1. The Citadel: The Brainless Method
The best farming spot is n less
Wed at 10:44 PM
1859
Psykiatri Fi has added a new cover photo.
Wed at 10:13 PM
1858
Psykiatri Fi has added a new profile photo:
Wed at 10:12 PM
1857
In 2026, Hollow Knight: Silksong players who have reached the Citadel in Act Two often discover that the biggest rewards are not tied to the final boss. One of the most useful detours is the Wandering Merchant quest, a short rescue mission that unlocks Ju... more In 2026, Hollow Knight: Silksong players who have reached the Citadel in Act Two often discover that the biggest rewards are not tied to the final boss. One of the most useful detours is the Wandering Merchant quest, a short rescue mission that unlocks Jubilana as a vendor in Songclave. The quest is easy to miss if players rush through the Citadel, but the payoff is excellent: access to the Ascendant's Grip, a piton-style tool that makes wall climbing and platforming far more forgiving. So, how does one start the quest, and why should a player bother? The answer begins with a bell, a safe harbor, and a missing pilgrim.
The prerequisite: turn Songclave into an NPC hub
Before the Wandering Merchant quest becomes available, players need to restore the bell inside the First Shrine tower in Songclave. This happens after Hornet reaches the Citadel in Act Two. Ringing that bell transforms the area into a safe harbor, and the Caretaker's prediction eventually comes true: NPCs begin to settle around Songclave. If the area still feels empty, the player should double-check that the First Shrine bell has been rung. The Wandering Merchant quest depends on this hub state, so skipping the bell can leave the Wishboard without the right request.
Starting the Wandering Merchant quest
Once Songclave is active as an NPC hub, the player should head to the Wishboard, also referred to as the Wish Wall, and accept 'The Wandering Merchant.' This request sends Hornet searching for Jubilana, a pilgrim merchant who has gone missing inside the halls of Coral Chambers. It is a straightforward rescue quest, but the route matters. Players who simply wander may waste time, while those who follow the environmental clues will find Jubilana much faster. The first destination is the larger vertical area of Coral Chambers, just beyond Songclave.
Following the trail in Coral Chambers
In the larger vertical area of Coral Chambers, players should look for a pile of bodies on a platform to the left. Interacting with this grim landmark lets Hornet track Jubilana's movement and narrow down her location. From there, the trail continues through the halls, with more body piles appearing along the way. These clues are not optional flavor; they are the guideposts for the quest. Why ignore them when they point directly toward the missing merchant?
After moving through the hallways, the player will reach the smaller vertical area of Coral Chambers. Jubilana's trail leads into one of the rooms on the left. That room is not empty. A group of enemies blocks the way, so Hornet must clear them out before the rescue can continue. Players should treat this as a combat checkpoint rather than a simple transition room. Healing before entering, using reliable tools, and avoiding unnecessary damage will make the fight much smoother.
Finding Jubilana and completing the quest
Once the enemies are defeated, Jubilana jumps out of her hiding place and reveals herself to Hornet. After a short conversation, 'The Wandering Merchant' quest is completed, and Jubilana heads to Songclave to set up her shop. That is the entire rescue: track the body piles, clear the enemy room, and speak with the merchant. It sounds simple, and it is, but the reward is what makes this detour worth remembering.
Buying the Ascendant's Grip from Jubilana
After the quest is complete, players should return to Songclave and find Jubilana to the right of the First Shrine. Her shop offers several items, but the standout purchase is the Ascendant's Grip, a piton-style traversal tool. This tool lets Hornet stick to walls indefinitely, which is especially helpful during tricky platforming sections. When a player needs a moment to plan the next jump, the Ascendant's Grip provides that stability. In 2026, it remains one of the best traversal tools to equip for exploration-heavy routes.
Step
Action
Why it matters
1
Ring the bell inside the First Shrine tower in Songclave
Creates the NPC hub and enables the quest
2
Accept 'The Wandering Merchant' from the Wishboard
Starts Jubilana's rescue quest
3
Inspect the pile of bodies in the larger vertical area
Begins tracking Jubilana's trail
4
Follow more body piles through Coral Chambers
Keeps Hornet on the correct route
5
Clear the enemy room in the smaller vertical area
Frees Jubilana and completes the quest
6
Buy the Ascendant's Grip from Jubilana in Songclave
Unlocks a powerful wall-sticking traversal tool
Practical tips for the quest
đ§ Players should confirm that Songclave has become an NPC hub before expecting the Wishboard quest to appear.
âď¸ The enemy room near Jubilana can be dangerous if Hornet enters with low health, so healing first is wise.
đ The First Shrine bell is the key prerequisite; without it, the merchant hub may not function as expected.
đ The Ascendant's Grip should be purchased as soon as possible, since it improves exploration and platforming comf less
Wed at 8:45 AM
1856
Broodfeast: Because Every Huntress Deserves a Gore-Soaked Dinner Party
In the year 2026, Hollow Knight: Silksong still stands as a beacon of brutal platforming and bug-slaying, and one of its most delightfully disgusting side quests is the
Broodfeast
. Ho... more Broodfeast: Because Every Huntress Deserves a Gore-Soaked Dinner Party
In the year 2026, Hollow Knight: Silksong still stands as a beacon of brutal platforming and bug-slaying, and one of its most delightfully disgusting side quests is the
Broodfeast
. Hornet, our stoic and stylish protagonist, finds herself in the Putrified Ducts, face-to-face with a charmingly creepy NPC called the Huntress. This lovely lady doesn't want flowers or a thank-you noteâshe wants organs. Specifically, 60 of them, harvested in three very particular ways. It's less a quest and more a butcher's shopping list, but hey, who are we to judge a bug's culinary preferences?
The Broodfeast is technically a "Hunt" quest, which in Silksong terms means "go kill things with specific tools and bring back the gooey bits." The Huntress, presumably too busy polishing her collection of skulls, delegates the messy work to Hornet. The good news? You don't have to wander aimlessly across Pharloom. The bad news? You'll need three specific tools and a whole lot of patience (or a good bench loop).
How to Trigger the Broodfeast Quest (Without Getting Lost)
First things first: get yourself to the
Putrified Ducts
. This charming neighborhood is filled with vine traps, aggressive bugs, and a distinct lack of five-star restaurants. Explore the southern part of the region, and eventually you'll bump into the Huntress. She's hard to missâshe's the one with the unsettling smile and a passion for organ-based cuisine.
On your first visit, you'll need to trek all the way to the southwest of the Putrified Ducts to reach her. It's a bit of a hike, and the local wildlife will try to turn Hornet into a pincushion. But once you've found her and accepted the quest, you can unlock a shortcut that drops you right next to her from the Putrified Ducts Bench. After that, visiting the Huntress becomes a breezeâjust drop down and say hello.
The Three Courses of the Broodfeast
The Huntress isn't asking for just any organs. Oh no, that would be too simple. She wants them
seared
,
shredded
, and
skewered
âeach requiring a different tool to deliver the final blow. Here's the breakdown, complete with a handy table that would make any chef proud.
Organ Type
Tool Needed
Quantity
Tool Location
Seared Organs
Flintslate
15
Deep Docks, after unlocking the southern gate with a Simple Key
Shredded Organs
Cogwork Wheel
35
Underworks, purchased from the Twelfth Architect vendor
Skewered Organs
Sting Shard
10
Deep Docks, purchased from a vendor
Seared Organs: Playing with Fire
To get
seared organs
, Hornet needs to kill enemies using the
Flintslate
. This nifty tool infuses Hornet's needle with flame, turning every stab into a mini barbecue. The key here is that the
last hit
must come from the flaming needle. If a random environmental hazard or a different tool steals the kill, no seared organ for you. You need 15 of these bad boys.
Don't have the Flintslate? Head to the
Deep Docks
and unlock the southern gate using a
Simple Key
. The tool is waiting for you there, probably gathering dust next to a pile of gears.
Shredded Organs: Spin to Win (and Mince)
For
shredded organs
, you'll need the
Cogwork Wheel
. This delightful contraption spins in front of Hornet like a deadly frisbee, slicing through anything unlucky enough to be in its path. Again, the Cogwork Wheel must deliver the
killing blow
for the shredded organ to drop. You need a whopping
35
of these, making it the most time-consuming part of the quest.
The Cogwork Wheel can be purchased from a vendor named the
Twelfth Architect
in the
Underworks
. He's a chatty fellow, but his wares are top-notch.
Skewered Organs: The Art of the Trap
Finally,
skewered organs
require the
Sting Shard
. This is a trap you throw in a direction. When an enemy touches it, the shard deals damage and then explodes into multiple blades that fly around randomly, riddling everything in the vicinity with holes. It's chaotic, it's fun, and it's perfect for crowd control. You need
10
skewered organs, and the Sting Shard must land the final hit.
You can buy the Sting Shard from the vendor in
Deep Docks
. Easy peasy.
Pro Tips for the Lazy (but Efficient) Organ Farmer
Killing over 60 enemies sounds like a chore, but here's the secret:
don't roam
. Find a bench with a few enemies nearby, kill them with the required tool, rest on the bench to respawn them, and repeat. It's a grind, but a manageable one. The Putrified Ducts Bench near the Huntress is a great spot, especially after you've unlocked the shortcut.
Also, be careful with the vine traps in the Putrified Ducts. They don't care about your organ-collecting dreams; they'll happily skewer Hornet instead. Keep your distance and use the tools wisely.
In conclusion, the Broodfeast quest is a test of patience and precision. But with the right tools and a bench-based farming loop, Hornet will have those 60 organs in no time less
Wed at 1:11 AM
1855
PharmaBridge International is focused on the distribution and supply of quality generic medicines and healthcare products. The company emphasizes product quality, affordability, reliability, and responsible pharmaceutical practices while supporting custom... more PharmaBridge International is focused on the distribution and supply of quality generic medicines and healthcare products. The company emphasizes product quality, affordability, reliability, and responsible pharmaceutical practices while supporting customers and healthcare partners across international markets. Learn more about PharmaBridge International at: https://pharmabridgeinternational.com/ less
Tue at 10:44 PM
1854
SINNERâS ROAD â Iâve been re-running Silksongâs grimmer side routes in 2026, and the bench in Sinnerâs Road remains one of the gameâs most delightfully petty obstacles. It takes Rosaries, it pretends to work, and then it just... stops. As a pl... more SINNERâS ROAD â Iâve been re-running Silksongâs grimmer side routes in 2026, and the bench in Sinnerâs Road remains one of the gameâs most delightfully petty obstacles. It takes Rosaries, it pretends to work, and then it just... stops. As a player, I respect the hustle. As Hornet, I want my rest. So I went back in, paid the fee, and mapped the repair route again for anyone who has hit the same stubborn machine.
Where the bench hides
Sinnerâs Road isnât the largest biome in Silksong, but it is one I want to leave as soon as possible. It is optional, yet it opens useful routes, including access toward Exhaust Organ and an alternate path up to The Citadel if I donât feel like meeting the guardian head-on. That makes the bench more than a convenience. It is a checkpoint in a place where roach dogs chew at my ankles and boxer-looking beetles are always ready to throw down.
The bench itself is not far from the entrance. I get through the sleeping roach dogs, enter the next room, and look halfway up the steady rise. A pathway on the left leads to the rest. It is one of the easier benches to reach, but it comes with a little work before it actually works.
The machine has opinions
Iâm not too proud to admit I paid first and asked questions later. As soon as the Rosaries go in, the bench begins to rise from the ground and then gets stuck. Honestly? Same, buddy. Shakra even comments that the machine is groaning in pain at its own existence and is likely jammed. The bench doesnât so much greet me as groan at me, cough up a few inches, and then sulk.
That is annoying, because Sinnerâs Road sits beside The Mist and Bilewater, and I do not want to be stranded there without a working rest. The solution is close, though. At the very top left of the room is a breakable wall. I hop up and slash it three times to reveal a secret room that is quite the hazard.
What follows is best described as a room that has opinions about my health bar. There are two sets of spiked flooring and swinging circular spiked contraptions that I can pogo onto and over. The next section is trickier: it forces me to slide down and hop between walls while avoiding the swinging death contraptions. At the very bottom are two spools of silk I can use for health or movement. I usually need both.
After that comes a much longer stretch of spiked flooring and swinging pogo devices. The kicker at the end is a poisonous, maggot-filled pool at the bottom. If I dip even a toe into it, Hornetâs silk is heavily limited, and I canât heal until I get rid of the effect by sitting on a bench or using Binding. Across the small pond of maggots, I find branches obstructing the gears of the bench. I whack away at them, break the mess loose, and the bench finally rises. Thatâs the whole trick.
My step-by-step route
Step
What I do
Why it matters
1
Pay Rosaries at the Sinnerâs Road bench
It starts to rise, then jams
2
Climb to the top-left wall
The breakable wall is easy to miss
3
Slash the wall three times
Opens the secret hazard room
4
Pogo the spiked swings
Avoid the spiked flooring below
5
Slide and wall-hop through the next section
Watch for swinging traps
6
Grab the two silk spools
Useful for health or movement
7
Cross the maggot water carefully
It limits silk and blocks healing
8
Break the branches in the gears
The bench finally rises
9
Take the left upward shortcut
Return to the bench faster
What I bring and what I skip
I would not call this a boss room, but it is a patience check. I bring enough silk to recover if I make a mistake, and I do not rush the poison pool. The pogo swings are readable, but the wall-hop section punishes panic. Iâll leave the exact pogo rhythm to your muscle memory. The important part is that the branches, not the bench, are the real target. Once they are gone, the machine stops groaning and starts behaving.
Why it matters in 2026
With more players revisiting Silksongâs side routes this year, the Sinnerâs Road bench is still worth fixing. It is not the flashiest secret, and it will not make Hornet stronger by itself. It simply gives me a place to breathe between The Mist, Bilewater, and the climb toward The Citadel. I filed this route under annoying but essential. The bench earns its rest, and after that hazard room, so do I.
If you take the same patient approach to your gaming setup as you do to a tricky Silksong route, waiting for the right moment can pay off just as much as reacting quickly. Whether youâre eyeing a new controller, a faster SSD, or just a spare cable for longer sessions, this price tracking tool(https://dealnesthq.com/ ) from DealNest can help you watch for a better deal instead of buying on impulse.
DealNest is built for that kind of low-pressure checking: set your sights on the gear you actually need, then let the price history do the work while you get back to the game. Itâs a small quality-of-life upgradeâmuch like finall less
Tue at 10:08 PM
1853
Villa Allisha wrote a new Blog entry:
Tue at 8:11 PM
1852
Villa Allisha wrote a new Blog entry:
Tue at 8:10 PM
1851
Villa Allisha wrote a new Blog entry:
Tue at 8:10 PM
1850
Villa Allisha wrote a new Blog entry:
Tue at 8:09 PM
1849
Even in 2026, Hollow Knight: Silksong's Citadel still knows how to humble a proud bug-slayer, and the Cogwork Dancers remain a mandatory dance recital from a very sharp-edged machine. Unlike Savage Beastfly, this fight cannot be skipped, so players must p... more Even in 2026, Hollow Knight: Silksong's Citadel still knows how to humble a proud bug-slayer, and the Cogwork Dancers remain a mandatory dance recital from a very sharp-edged machine. Unlike Savage Beastfly, this fight cannot be skipped, so players must pack properly, plan the route, and brace for four phases of clockwork mischief. The good news is that the right Trinkets and Tools turn the encounter from a brick wall into a puzzle box. The bad news is that the puzzle box has blades, and it is not afraid to use them. đ
The Prep Work: Buy the Clutch Stuff
First things first: players should build up Songclave and finish The Wandering Merchant side quest so Jubilana appears. Once she is open for business, two purchases are practically non-negotiable. The Spool Extender extends Hornet's Silk spool, giving players extra healing room when the dance gets ugly. Ascendant's Grip lets Hornet cling to walls without sliding down, and that single ability is the difference between a graceful dodge and a one-way trip to the floor. Team Cherry might as well have hung a neon sign over it; the arena makes the reason obvious fast.
Pick
Type
Why it earns its keep
Spool Extender
Trinket
More Silk for healing and panic repairs
Ascendant's Grip
Trinket
Wall clinging without the embarrassing slide
Threefold Pins
Tool
A well-timed throw can clip both dancers
Pollip Pouch
Trinket
Coats the Pins in poison for chip damage over time
The Threefold Pins are especially handy with the Pollip Pouch, because poison ticking away in the background is the quiet overachiever of boss fights. There is also a cheeky old trick: if players deliberately die during the fight and leave a cocoon behind, that cocoon can act like a free refill of Silk later. It is not elegant, but neither is getting flattened by a mechanical dance troupe.
The Route: Do Not Pick a Fight With the Reeds
The Cogwork Dancers sit west of Songclave. From the bench, players climb the wall to the left and exit above the left side of the area. The catch is a trio of Grand Reeds, some of the Citadel's most annoying enemies. The smart play is simple: do not engage. Run underneath them when they jump, keep moving, and save the ammo for the boss. If a player absolutely must scrap, poisoned Threefold Pins from range are the least painful option, though it burns resources that the dancers would love to see wasted. Patience is a virtue, and Soulslike fans have heard that sermon before. đˇď¸
Phase One and Two: Wall-Hugging Is Not Cowardice
The Cogwork Dancers are polite murder machines. They telegraph nearly everything with a faint outline, almost like a turn-based RPG boss that forgot to hide its next move. Players should treat that line of movement like a no-parking zone and vacate it immediately. The first two phases work almost the same way, and the safest plan is to attack from below while the bosses are airborne. Their nastiest trick is a wire-like web that covers the arena, and this is exactly where Ascendant's Grip earns its spot in the loadout. Clinging to the middle-to-upper section of the left or right wall keeps Hornet out of the danger zone. If the wires happen to intersect with the hiding spot, players can loosen their grip just enough to slide down into safer air.
There is also a slower cheese strategy. Pick a corner, cling, and wait for a dancer to leap into range. Attack downward when the opportunity appears, then scuttle back to safety. It turns Hornet into the spider she clearly is, lurking in a corner and letting the prey come to her. It will take longer, but a patient player can make the first two phases feel almost civilized. Almost.
Phase Three and Four: The Dance Gets Weird
After the first two phases, the duo changes its routine. The dancers strut around the room, sometimes moving as one entity while one hides behind the other. They tend to act one at a time rather than together, which sounds easier until their movements become harder to predict. The wall-cling strategy still works, but players must watch the line of sight more carefully and stay awake at the wheel. Eventually, one dancer dies, and the survivor goes absolutely feral. It becomes faster, more erratic, and considerably less polite. The consolation prize is that it is weakened after losing its partner, so a few clean hits should finish the job. The finale is less a grand performance and more a cleanup operation with twitchy limbs. đĽ
The 2026 Verdict
The Cogwork Dancers are mandatory, but they are fair. Pack the Spool Extender, grab Ascendant's Grip, bring the poisoned Threefold Pins, and treat the Grand Reeds like a traffic jam rather than a boss fight. Respect the tells, hug the walls, and let patience do the heavy lifting. In 2026, the Citadel still rewards players who keep cool under clockwork pressure. Bring the right gear, avoid the obvious wire web, and let Hornet do her best spider impression. The dan less
Tue at 7:48 PM
1848
Villa Allisha wrote a new Blog entry:
Tue at 7:41 PM
1847
By 2026, Hollow Knight: Silksong is no longer the new kid on the block, but it remains one of the most talked-about Metroidvanias on the market. Team Cherry's sequel built up enormous expectations over six years, and it has delivered the goods on every pl... more By 2026, Hollow Knight: Silksong is no longer the new kid on the block, but it remains one of the most talked-about Metroidvanias on the market. Team Cherry's sequel built up enormous expectations over six years, and it has delivered the goods on every platform. Steam's built-in analytics told a loud story around launch, with roughly half a million players diving in at once, and the game is still a regular talking point months later. It is an objectively strong game, perhaps even sharper than the original Hollow Knight in places, but the community debate about difficulty and polish has not gone away. Some systems simply do not work as smoothly as they should, and a handful of patches could turn a great game into an even more welcoming one. The following ideas are not wild demands; they are practical quality-of-life fixes that would let Team Cherry cut players some slack without sanding off the game's identity.
Copyable Save Files and Manual Saves
Players get four save slots to use as they please, but there is no way to copy those files. That is a small omission with a big impact. The ability to duplicate a save gives players insurance against glitches, bad luck, or a run that has painted itself into a corner. Manual saves would help even more, and most players would welcome that fix with open arms. Encountering a game-breaking bug is never fun, especially when the only options are to restart from scratch or wait for a patch that may never arrive. A little flexibility here would go a long way.
A Cleaner Currency Cap
Rosaries are the main currency in Hollow Knight: Silksong, and players can carry as many as they like. Shell Shards are a different beast. They function more like ammo refills, and players start with a cap of 400, though there are ways to increase that capacity. The artificial limit feels odd when Rosaries flow without restriction. If Team Cherry allowed players to carry an infinite amount of both currencies, the system would feel more consistent. It is not a game-breaking issue, but it is the kind of rough edge that grinds against a player's patience over time.
Enemy Damage That Breathes
One of the most controversial changes in Hollow Knight: Silksong is enemy damage. Foes hit harder than they did in the original, and while most enemies deal one mask of damage, some strike for two. With only five hit points at the start, players can die much faster than expected. Exploring becomes more punishing, and the runback to a boss fight can feel extremely taxing. Bosses hitting hard makes sense, but even most bosses in Hollow Knight did not often strike for as much damage. A modest decrease to enemy-based damage would give players more room to learn patterns and enjoy the journey.
A Health Bar for the Bad Guys
Another health-based issue concerns enemy durability. Some players think enemies absorb too much damage, but the bigger complaint is the lack of information. A visible enemy health bar would let players gauge how much damage they are doing, much like the game already does with many Tools. That feedback matters in a fight. Players could decide whether to press the attack for one more hit or retreat to safety. Even tough-as-nails games like Dark Souls give players the courtesy of an enemy health bar, so adding one in Hollow Knight: Silksong would be grand.
Toggleable Traversal Abilities
Like any good Metroidvania, Hollow Knight: Silksong gives players a generous set of traversal abilities. That may sound like an odd place to ask for changes, but not everyone wants every ability active all the time. A menu option to turn certain abilities on and off would let players customize their experience. Gliding with the Drifter's Cloak is useful, for example, but it can also get in the way. Hornet will not grab ledges while floating, unlike when she performs an air dash. A simple toggle would be a no-brainer for players who like to fine-tune their movement.
Boss-Room Checkpoints
One of the most challenging aspects of Silksong is not always the boss itself, but the way back to it. Benches are often several screens away from a boss fight, and the path can be riddled with traps, enemies, or both. The Last Judge is a prime example, with a brutal trek from the closest bench. Temporary checkpoints would alleviate that stress. Players could opt in to restarting from a checkpoint directly inside the boss arena, under the condition that they cannot escape until they refuse to restart. It is a small compromise that would respect both the game's difficulty and the player's time.
Dash That Phases Through Foes
Soulslike games can be hard as nails, but most give players some sort of dodge with a window of invulnerability. Players can jump to dodge attacks in Hollow Knight: Silksong, or use the Swift Step traversal ability to dash past enemies overhead. However, they cannot use the dash to pass through enemies. That upgrade wo less
Tue at 7:12 PM
1846
Introduction About Pedro GonzĂĄlez LĂłpez
Pedro GonzĂĄlez LĂłpez, widely known as Pedri, is a Spanish professional footballer celebrated for his intelligence and composure in midfield. Born in Tenerife, he developed his early career in the Canary Islands ... more Introduction About Pedro GonzĂĄlez LĂłpez
Pedro GonzĂĄlez LĂłpez, widely known as Pedri, is a Spanish professional footballer celebrated for his intelligence and composure in midfield. Born in Tenerife, he developed his early career in the Canary Islands before attracting attention with UD Las Palmas, where his technical quality and maturity stood out at a young age.
As a center midfielder, Pedro excels at linking defense and attack through sharp passing, close control, and constant movement between the lines. His ability to read the game allows him to find space in crowded areas, dictate possession, and create opportunities for teammates. Calm under pressure and highly disciplined tactically, he brings balance and creativity to every side he represents.
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Tue at 4:39 PM
1845
Alright, let's talk about
Hollow Knight: Silksong
â specifically, the NPCs that absolutely steal the show. I've been replaying the game in 2026, and honestly, Team Cherry didn't just fill Pharloom with enemies and bosses; they packed it with characters ... more Alright, let's talk about
Hollow Knight: Silksong
â specifically, the NPCs that absolutely steal the show. I've been replaying the game in 2026, and honestly, Team Cherry didn't just fill Pharloom with enemies and bosses; they packed it with characters that'll make you laugh, gasp, and maybe tear up a little. Hornet finally has a voice this time around, and she's a fantastic lead, but the supporting cast? Chef's kiss. đ¤ Let's go over the best characters you'll meet, without dropping any major story spoilers. Trust me, you'll want to experience the gut punches yourself.
Little Pilgrim: The Heartbreaker of Bone Bottom
One of the first faces you'll bump into is the Little Pilgrim in Bone Bottom. Generic name? Sure. Generic character? No way. They're chilling near the town bench, and you end up in a civil but spicy debate about religion â which, by the way, is a major theme in
Silksong
. The real gut punch comes later. I won't spoil it, but let's just say this little bug's story arc will stick with you long after the credits roll. Keep some tissues handy. đ˘
Sherma: The Pacifist Pilgrim With Serious Style
Sherma is another pilgrim, but they're way more focused on their quest. You'll meet them outside Bone Bottom in The Marrow, and if you open a gate for them, they'll pop up all over the place â Far Fields, Bellhart, the Blaster Steps, you name it. Here's the wild part: Sherma looks like a daring samurai with that hat, but they avoid combat entirely and still travel unharmed between biomes. Curious? Absolutely. Respectable? Totally. They're a messenger of peace, and somehow that makes them one of the most intriguing characters in the game.
Shakra: The Mapmaker Who Actually Does Stuff
Shakra is the mapmaker, and you'll first run into her in The Marrow. Up until The Citadel, she's waiting in every biome to sell you maps and map-based accessories. But here's the thing â she's way more active in the story than Cornifer ever was in the first game. There's even a moment in Hunter's March where you fight alongside her. That's one of the coolest sequences in
Silksong
, hands down. Shakra is a ride-or-die ally, not just a shopkeeper. đşď¸
The Bell Beast: From Boss to Best Friend
The Bell Beast is one of the first big bosses you'll face in The Marrow. Intimidating? At first, yeah. But after Hornet knocks some sense into them, they become an ally and the main source of fast travel. They can't talk, but the little animations of them frolicking in mounds of bells are adorable. No words needed â The Bell Beast is an absolute unit of charm. đ
Garmond and Zaza: The Old Knight and His Bug Horse
Garmond is a knight, and Zaza is the little bug he rides like a horse. You'll find them resting in Greymoor. Don't let Garmond's age fool you â he's more than ready to throw down with the many villainous bugs and bosses. He can aid you in the fight against Moorwing, for example, and he'll ride in with Zaza several times throughout the story. Every time it happens, it's both surprising and badass. These two are pure hype. âď¸
Nuu: The Alien Weirdo With a Quest
Nuu is one of the strangest creatures in
Silksong
â honestly, he looks more like an alien than a bug. You'll find him in the Halfway Home within Greymoor, and he's tied to one of the bigger quests, "Bugs of Pharloom." Complete it by finding and fighting a hundred different enemies, and Nuu will try to kiss Hornet. Her reward? A hardy slap. đ It's a hilarious moment, and with those lips, who couldn't see it coming?
Kratt: The Creepy Hot Tub Guy
Kratt is another Greymoor character, found near the entrance to Sinner's Road. He's in danger when you find him, but something's off. He promises a big reward after he returns to his flea troop. Get the fleas to Greymoor, and Kratt will be waiting with his hot tub trailer. Pay to take a dip, and his creepy little mug appears in the window, peeping with glee. He's a bit of a creep, but
Silksong
is better for having a deviant character like him. Think "Creepy Good" anime vibes. đ
Caretaker: The Grumpy Guardian of Songclave
Caretaker is one of the few new NPCs in The Citadel, hanging out in the small enclosure of Songclave. They were once the guardian of this area but found peace when things died down. That is, until Hornet rings the bell and Caretaker chastises her for drawing in pilgrims. Their irate attitude is comedy gold, and while they're a bit over the top, they do have a point â The Citadel isn't a peaceful sanctuary; it's a dangerous pit of doom filled with cultists. đ¤
Quick Recap Table
Character
Location
Role
Vibe
Little Pilgrim
Bone Bottom
Religious debater
Heartbreaking
Sherma
The Marrow, Far Fields, etc.
Pacifist messenger
Mysterious
Shakra
The Marrow, every biome
Mapmaker and fighter
Reliable
The Bell Beast
The Marrow
Fast travel ally
Adorable
Garmond & Zaza
Greymoor
Knight and steed
Badass
Nuu
Halfway Home, Greymoor
Quest giver
Hilariousl less
Tue at 3:27 PM
1844
Hollow Knight: Silksong is bursting with unforgettable NPCs, from the map-making warrior Shakra to the lovable duo Garmond and Zaza. But tucked away in a gloomy corner of Pharloom is a spider-like merchant named Styxâa character who might just save play... more Hollow Knight: Silksong is bursting with unforgettable NPCs, from the map-making warrior Shakra to the lovable duo Garmond and Zaza. But tucked away in a gloomy corner of Pharloom is a spider-like merchant named Styxâa character who might just save players from one of the game's most frustrating mechanics. Whether you're a daredevil who shrugs off boss runbacks or a cautious explorer hoarding every Rosary Bead, Styx offers something worth considering.
Where to Find Styx (and Why It's Easy to Miss)
After reaching Greymoor, players can climb their way up to Sinner's Roadâa dark, dingy, maggot-infested cavern that feels like it was designed to test your patience. Dodge the environmental hazards, and eventually you'll spot Styx hanging from an intricate web woven from bones. It's a creepy sight, but the spider is surprisingly polite. Styx greets Hornet tentatively and asks her to come back later, promising a gift.
If players take the hint and return, Styx hands over a handful of Silkeatersâlittle grubs that let Hornet burst her silk cocoon from anywhere. That means no more trekking back to the site of your last death just to retrieve dropped Rosary Beads. And here's the kicker: Styx keeps producing Silkeaters throughout the game. Players can return at regular intervals to refill their supply. Think of Styx as that one friend who always has a spare keyâyou might not need it, but you're glad it's there.
What Exactly Does a Silkeater Do?
Silkeaters are consumable items, and they're fairly rare in the wild. Most players stumble upon a few scattered around Pharloom, but Styx turns a scarcity into a steady trickle. The mechanic is simple but powerful:
đ§ľ Die somewhere dangerous? Use a Silkeater to pop your silk cocoon remotely.
đ Skip the boss runback and keep your Rosary Beads safe.
đˇď¸ Avoid environmental hazards that make cocoon retrieval practically impossible.
Given Silksong's rather unforgiving boss runbacks and its controversial economyâwhere losing a pouch of Rosary Beads can sting for hoursâhaving a Silkeater in your inventory is a genuine relief. Some players will desperately need what Styx offers. Picture this: you've just scraped together enough Rosary Beads for a crucial upgrade, then you get flattened by a boss in a room filled with spikes. Without a Silkeater, you're facing a nerve-wracking retrieval mission. With one, you just pop the cocoon and move on.
But Do You Actually Need Styx?
Here's the twist: by the time players reach Styx on Sinner's Road, they're likely near the end of Act 1. They've already survived their fair share of tricky boss runbacks. Many will have adapted to Silksong's sometimes brutal nature without ever using a single Silkeater. These skilled players probably won't have much use for Styx's regular supply.
The same goes for cautious economists. Players who swap loose Rosary Beads for Rosary Strings and Necklacesâensuring nothing important gets lost upon deathâmay find Silkeaters redundant. Why carry a cocoon-popper when your wealth is already protected?
Player Type
Likely to Need Styx?
Why
Risk-taker who hoards loose Rosary Beads
â
Yes
Silkeaters prevent painful losses after a bad death
Cautious player using Rosary Strings
â Not really
Their wealth is already safe
Veteran who breezes through runbacks
â Probably not
They've learned to adapt without extra help
Newcomer struggling with Act 1 bosses
â
Absolutely
A safety net can make all the difference
The Verdict: A Safety Net Worth Knowing
Styx isn't a flashy NPC. There's no epic questline, no boss fight, no dramatic revelation. But that's exactly what makes this spider-like ally so endearing. Styx represents one of Silksong's quieter design choices: a helping hand for players who need it, and a harmless curiosity for those who don't. The fact that Styx keeps producing Silkeaters throughout the journey means the option is always thereâlike a checkpoint you can carry in your pocket.
So, should every player seek out Styx? Not necessarily. But if you're the type who dreads the long walk back to your corpse, or if you've ever watched a pile of Rosary Beads vanish because of a poorly timed jump, then a trip to Sinner's Road is well worth the effort. Just remember to say hello to the bone-web spider. Styx might be creepy, but in the Kingdom of Pharloom, creepy allies are often the best ones.
After all, Silksong's world is full of surprisesâand sometimes the most important NPCs are the ones you almost walked past.
That same instinct for protecting your resources and making every bead count can carry over beyond Pharloom. If you like the idea of watching values carefully before committing, DealNest offers a practical way to keep an eye on real-world prices and avoid missing a worthwhile dropâusing this price tracking tool(https://dealnesthq.com/ ) makes it easy to monitor changes without constantly checking back yourself. less
Tue at 7:24 AM
1843
I have been tracking Black Myth: Wukong since its August 2024 launch, and the latest sales milestone makes one thing clear: Game Science's action RPG is no longer just a breakout hit â it is a genuine global blockbuster. A recent document from the Centr... more I have been tracking Black Myth: Wukong since its August 2024 launch, and the latest sales milestone makes one thing clear: Game Science's action RPG is no longer just a breakout hit â it is a genuine global blockbuster. A recent document from the Central Committee of the Communist Youth League of China puts the game above 30 million units sold, and that number lands with extra weight because it arrived considerably faster than FromSoftware's Elden Ring, which needed more than three years to reach the same mark. As a player who has followed both launches closely, I see this as a meaningful shift in what a premium single-player game from China can achieve worldwide.
đ A global sales story, not just a domestic one
The detail I find most important is the geographic split: more than half of those sales came from gamers outside China. That figure tells me Black Myth: Wukong crossed the threshold from a national event to an international phenomenon. Domestic demand was massive, no question, but the overseas majority shows that the game's blend of Chinese mythology, hard-hitting combat, and high-end presentation traveled far beyond its home market.
Platform performance reinforces that point. PC, primarily through Steam, was the lead platform, while the PlayStation 5 version also delivered great sales. I am not surprised by that mix. The PC audience has been hungry for a visually ambitious action RPG with strong word-of-mouth, and Steam's global reach gave Game Science a direct route to players in North America, Europe, and beyond. The Xbox Series X and S versions arrived only one year after the initial launch, so the core sales wave was always going to be carried by PC and PS5.
Metric
What the latest information shows
Sales milestone
More than 30 million units sold
Global reach
Over half of sales outside China
Lead platform
PC, mainly via Steam
Console strength
Strong PS5 sales
Xbox timing
Xbox Series X and S versions launched one year later
Initial launch
August 2024 on PC and PS5
đ Fan recognition and critical momentum
Commercial success is only part of the story. Black Myth: Wukong won Game of the Year at the Steam Awards 2024, a prize voted directly by fans. That matters to me because it reflects player enthusiasm rather than an industry jury alone. The game clearly connected with a large audience, and the award gave Game Science a strong signal that its first major premium console and PC release had landed with real cultural force.
Critical reception was excellent as well. On Wccftech, Francesco De Meo gave the game an 8.5 out of 10 and wrote:
Black Myth: Wukong couldn't have been a better debut for Game Science. Although their action role-playing game may not be innovative, it's got great production values, it's fun to play, it's engaging, and it's beautiful to look at. Some minor issues, such as a challenge level that could be too low for some and an experience that gets a little stale over time, hold back the game a bit, but in all honesty, I wouldn't be surprised to see more than a few players name Black Myth: Wukong their Game of the Year.
I agree with the shape of that assessment. The game's strengths are easy to see: striking art direction, confident combat, memorable bosses, and production values that rival the best action RPGs in the market. The criticism about difficulty and long-term freshness is fair for some players, but it did not stop the game from becoming a fan favorite.
đšď¸ What comes next: Zhong Kui, not a direct sequel
Game Science is now working on Black Myth: Zhong Kui, which the studio announced at Gamescom 2025. I want to be clear about one point: this will not be a direct sequel to Wukong. The development team was quick to reassure fans that the westward journey is not over for the Monkey King, so the door remains open for more stories in that lane.
At the same time, the studio is still working out how to differentiate Zhong Kui. That tells me the project is in a thoughtful, early-feeling stage rather than a quick follow-up designed to capitalize on momentum. As a player, I would rather see Game Science take its time than rush a second blockbuster into the market. A long wait is likely, but the 30 million sales milestone gives the team both the resources and the responsibility to get the next step right.
For me, the bigger takeaway from this 2026 update is that Black Myth: Wukong has already changed expectations. It proved that a Chinese-developed premium action RPG can sell at global scale, win fan-voted awards, and sustain conversation long after launch. The next chapter with Zhong Kui is uncertain in timing, but the foundation is now undeniable.
For PC players who have been waiting for the right moment to jump into Black Myth: Wukong, timing a purchase around seasonal discounts can make the 30-million-sales phenomenon a little more accessible. A steam sale tracker like steam sale trac less
Tue at 6:51 AM
1842
In 2026, Hornet's errands in Bellhart still carry the weight of small lives tangled together. The My Missing Brother quest in Hollow Knight: Silksong is one of those quiet stories that begins with a favor and ends with a rescue. Hornet does not simply stu... more In 2026, Hornet's errands in Bellhart still carry the weight of small lives tangled together. The My Missing Brother quest in Hollow Knight: Silksong is one of those quiet stories that begins with a favor and ends with a rescue. Hornet does not simply stumble into it. She must first earn the trust of a courier family, then follow a trail that tests her memory of Greymoor's vertical spaces and Sinner's Road's grim cages. The reward is not a grand trophy, but a brother brought home and a wish crossed off the Bellhart Wishwall.
The Wish That Starts It All
The path to My Missing Brother begins with
My Missing Courier
. Hornet must save
Tipp
during that earlier quest. Only after Tipp is safe does the Wishwall offer the next chapter. She returns to
Bellhart Wishwall
, accepts
My Missing Brother
, and then speaks to
Tipp above the billboard
. That conversation is the true starting bell. Without it, the quest may sit on the board, but the mission will not properly begin.
Stage
What Hornet Must Do
Why It Matters
1
Save Tipp in My Missing Courier
Unlocks the family quest
2
Return to Bellhart Wishwall
Accepts My Missing Brother
3
Talk to Tipp above the billboard
Starts the mission
4
Follow Pill's track from Greymoor
Leads toward Sinner's Road
Tracking Is the Thread
Tracking objects is one of Hornet's chores in Silksong, and it works best when she slows down. She finds an item on the ground, presses
Track
, and traces appear in the air. The mechanic was first introduced during the
Volatile Flintbeetles
quest, and it returns in other wishes, including My Missing Brother. Here, the trail is not a straight road. It is a suggestion, a shimmer in the air that asks Hornet to trust the environment more than her map.
The first traces begin in
Greymoor
, which is exactly the kind of misdirection that makes the quest memorable. Pill's track starts there, but Pill's location is actually at
Sinner's Road
. Hornet has to read the trail as a route, not a destination. If she treats Greymoor as the final answer, she will circle the same platforms while the courier waits somewhere far less welcoming.
The Road to Sinner's Road
If Hornet has not yet visited Sinner's Road, the journey starts at the
Halfway Home inn at Greymoor
. She heads up using the elevator, then moves to the right side. From there, she climbs the wall to find a passage on the right. That passage soon delivers her to Sinner's Road. The route is vertical and easy to misread, so patience matters more than speed.
Once inside Sinner's Road, Hornet keeps walking right until she reaches a tall vertical room. She climbs upward and finds another passage on the right side. This is where the atmosphere changes. The next room is full of cages, and the air feels less like a road and more like a trap. Hornet works her way up, and there, on the left side of the room, she sees
Pill
being attacked by enemies.
This is the moment the quest stops being a trail and becomes a rescue. Hornet beats the enemies, then talks to the courier. The conversation completes
My Missing Brother
in Silksong. There is no elaborate ceremony. The story closes the way it opened: with a small act of care in a world that rarely offers one.
If the Elevator Is Still Locked
Some players reach this point before the Halfway Home elevator is available. In that case, Hornet can unlock it with a short detour. From the
Greymoor Bellway
, she goes left until she arrives at the vertical tower. She climbs to the top, enters the passage on the right, and keeps running right until she finds an elevator. Riding it down to Halfway Home unlocks the route, and from then on the elevator can be used to go up and down freely.
A Small Quest With a Sharp Turn
My Missing Brother is easy to underestimate. It looks like a simple tracking task, but it asks Hornet to remember that a trail can begin in one region and end in another. The Wishwall sends her to Greymoor, the traces whisper along the platforms, and the real answer waits in Sinner's Road among cages and enemies. By the time Hornet returns to Bellhart, the board has one fewer worry, and Tipp has a brother back. That is the quiet rhythm of Silksong's side stories: a favor, a trace, a rescue, and a small life made whole again. đ¸ď¸
Stories like this are often what keep players moving through Silksong long after the main path is doneâsmall detours, unexpected rescues, and the sense that every corner of the map might hide another thread worth pulling. When one quest closes and the map still feels full of possibilities, itâs natural to start thinking about what to play next and how to get the most out of each purchase.
Thatâs where a resource like DealNest can help. Instead of bouncing between storefronts to compare offers, you can browse game deals in one place and check game prices(https://dealnesthq.com/ ) before committing to your next adventure. It keeps the focus on finding someth less
Tue at 6:01 AM